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How Much Does It Cost to Make an App in 2026?

Making an app costs $15,000 to $40,000 for a simple product, $40,000 to $120,000 for a mid-complexity app with accounts, payments, and integrations, and $120,000 to $300,000 or more for complex platforms like marketplaces and on-demand services. Global mobile app revenue is projected to approach $800 billion by 2029, which explains why everyone wants one; what the projections do not show is where your budget actually goes. This guide breaks the number down by stage, app type, feature, and the hidden lines that surprise first-time founders.

App development cost at a glance

ComplexityExampleCost rangeTimeline
SimpleSingle-purpose tool, 3 to 5 screens, no real backend$15,000 to $40,0006 to 12 weeks
Mid-complexityAccounts, payments, APIs, custom design, admin panel$40,000 to $120,0003 to 6 months
ComplexMarketplace, social, or on-demand platform at scale$120,000 to $300,000+6 to 12+ months

Cost by development stage

StageWhat happensTypical cost
DiscoveryMarket research, requirements, feasibility, competitor analysis$2,000 to $5,000
DesignWireframes, prototypes, high-fidelity UI/UX$5,000 to $25,000
DevelopmentFrontend, backend, integrations, admin panelThe bulk: 50 to 60% of total budget
Testing and QAManual, load, security, cross-device testing$5,000 to $20,000
Launch and beyondStore submission, then maintenance at 15 to 25% of build cost yearlyOngoing

Skimping on the ends is the classic mistake: weak discovery is a leading cause of budget overruns, and IBM has estimated that fixing a bug after release costs around six times more than catching it in development.

Cost by app type

App typeExamplesCost range
Single-functionCalculator, utility$15,000 to $40,000
Data-drivenWeather, news, dashboards$20,000 to $60,000
E-commerceStorefront, payments, order tracking$60,000 to $150,000
Social networkingProfiles, messaging, media sharing$100,000 to $250,000
On-demand servicesRide-hailing, delivery (GPS, real-time)$150,000 to $300,000

Cost by feature

Features are where estimates get real. Common line items:

  • User authentication: $1,000 to $3,000
  • Push notifications: $1,500 to $3,500
  • Payment gateway (Stripe, PayPal): $3,000 to $10,000
  • In-app chat: $4,000 to $10,000
  • GPS and mapping: $3,000 to $8,000

Every feature also compounds the testing and maintenance lines, which is why the discipline of cutting non-essential features saves more than its own line item.

Platform choice: iOS, Android, or both

Per app, iOS typically runs 10 to 15 percent more than Android on developer rates, while Android's device diversity adds QA time; the full economics are in our iOS cost guide and Android cost guide. If you need both platforms, a cross-platform build with React Native or Flutter saves 30 to 40 percent over two native codebases, the way we shipped LuxPark to both stores from one codebase.

Team location: the multiplier on everything

RegionTypical hourly rate
North America$100 to $200
Western Europe$80 to $150
Eastern Europe$40 to $80
Latin America$35 to $70
South Asia$25 to $50

The same 1,500-hour app bills $52,500 at a $35 blended offshore rate and $225,000 at $150 domestic. Rate does not predict quality in either direction; vetting, communication, and project management do.

The 5 hidden costs of app development

  • Store fees. Apple: $99 per year (individual) or $299 (enterprise), plus a 15 to 30 percent commission on in-app purchases. Google Play: $25 one-time, plus its own commission tier.
  • Maintenance and updates. 15 to 25 percent of the build cost annually: OS updates, bug fixes, improvements.
  • Third-party services. Maps, SMS, payments, and analytics APIs bill monthly, anywhere from $100 to $5,000 depending on scale.
  • Hosting and storage. Cloud infrastructure starts around $50 to $200 per month for a young app and scales with traffic.
  • Marketing and user acquisition. From $1,000 for a minimal ASO push to six figures for aggressive acquisition. The store listing is a shelf, not a distribution strategy.

How to estimate your app's cost

1. Write the feature list, then cut it. Separate the MVP core from the wish list; the wish list waits for user evidence.

2. Price the features, not the vibe. Use per-feature ranges (above) to build a bottom-up estimate rather than anchoring on someone's ballpark.

3. Pick a pricing model deliberately. Fixed-price fits small, well-defined scopes; time-and-materials fits evolving products; a dedicated team fits long-term builds.

4. Compare quotes on scope, not totals. The cheapest quote usually prices a smaller invisible scope; make vendors itemize.

Frequently asked questions

How much does it cost to make an app?

Between $15,000 and $300,000+. Most business apps land in the $40,000 to $120,000 band, with the number set by feature scope, platform choice, and team rates.

How much does it cost to make an app for both iPhone and Android?

Two native apps roughly double frontend costs; a cross-platform codebase (React Native or Flutter) delivers both platforms for 30 to 40 percent less than building twice.

How much does it cost to maintain an app?

Plan 15 to 25 percent of the original development cost per year, plus recurring lines for hosting, third-party APIs, and store fees.

The bottom line

An app costs what its decisions cost: complexity sets the band, features fill it in, platform strategy multiplies the frontend, and team location multiplies everything. Scope an MVP, price it bottom-up by feature, and budget the ongoing lines from day one. When you want the estimate done on your actual feature list, our mobile development team will build it with you, line by line.

Work with us

Know your app's real cost before you commit

Coding Crafts scopes your app feature by feature and returns a line-item estimate at $25 to $49 per hour, with senior mobile engineers and a dedicated project manager on every build.

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Hakeem Abbas
Written by
Hakeem Abbas
Software Engineer at Coding Crafts